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Date of Award

Fall 2002

Document Type

Thesis - Open Access

Degree Name

Master of Science in Human Factors & Systems

Department

Human Factors and Systems

Committee Chair

Dennis A. Vincenzi, Ph.D.

Committee Member

Steven Hall, Ph.D.

Committee Member

Sathya N. Ganghadaran, Ph. D.

Committee Member

Anthony Majoros, Ph.D.

Abstract

For decades the learning and training community has searched for a means that will incorporate the ever-growing body of research into everyday practice. While simulation and virtual reality dominate the community, the lack of real world cues in some systems and expense of others has imposed many limitations on these methods. Augmented reality (AR) incorporates computer-generated images overlaid onto real world objects. Although this technology seems to present distinct advantages over present mediums, it has yet to be determined if AR is effective for intentions of knowledge acquisition. The purpose of this study is to determine if augmented reality is a viable medium through which knowledge acquisition can occur efficiently and effectively.

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