Creating Human-Centered E-Learning Platforms: Research-Based Guidelines

Presentation Type

Poster

Abstract

Instructional approaches in educational and organizational settings have changed dramatically over the last several years with the widespread availability of the internet. E-learning allows trainees and students to have greater control over the learning process, which has the potential to improve learning outcomes. Unfortunately, many-learning platforms do not have a scientifically sound design, resulting in a high number of failures. As such, the purpose of the present work is to offer research-based guidelines for designing e-learning platforms. Method: search terms and parameters were identified. All resulting articles were reviewed for relevance and coded. The most commonly occurring elements found to foster learning in games were then extrapolated. Based on these principles, recommendations for design are provided.

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Creating Human-Centered E-Learning Platforms: Research-Based Guidelines

Instructional approaches in educational and organizational settings have changed dramatically over the last several years with the widespread availability of the internet. E-learning allows trainees and students to have greater control over the learning process, which has the potential to improve learning outcomes. Unfortunately, many-learning platforms do not have a scientifically sound design, resulting in a high number of failures. As such, the purpose of the present work is to offer research-based guidelines for designing e-learning platforms. Method: search terms and parameters were identified. All resulting articles were reviewed for relevance and coded. The most commonly occurring elements found to foster learning in games were then extrapolated. Based on these principles, recommendations for design are provided.