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Department of Mathematics

Document Type

Conference Proceeding

Publication/Presentation Date



Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.

Publication Title

DH '17 Proceedings of the 2017 (7th) International Conference on Mental Health




Association for Computing Machinery

Additional Information

Dr. Amresh was not affiliated with Embry-Riddle Aeronautical University when this paper was published.