Human Factors and Behavioral Neurobiology
A series of 50 responses regarding reasons for cheating behavior in video games were provided by undergraduate students. These responses were sorted into a series of 13 categories by raters to investigate the most common reasons provided for cheating. An analysis of inter-rater agreement as well as frequency of category representation is provided. The most common outcomes were that players cheat to progress in a game as well as to gain advantage over others. The discussion compared this study’s results to an existing cheating taxonomy.
Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society
Human Factors and Ergonomics Society
Scholarly Commons Citation
Doherty, S., Liskey, D., Via, C. M., Frederick, C. M., & Liu, D. (2014). An Analysis of Expressed Cheating Behaviors in Video Games. Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society, 58(1). http://doi.org/ 10.1177/1541931214581498