Submitting Campus

Daytona Beach

Department

Human Factors and Behavioral Neurobiology

Document Type

Article

Publication/Presentation Date

2014

Abstract/Description

A series of 50 responses regarding reasons for cheating behavior in video games were provided by undergraduate students. These responses were sorted into a series of 13 categories by raters to investigate the most common reasons provided for cheating. An analysis of inter-rater agreement as well as frequency of category representation is provided. The most common outcomes were that players cheat to progress in a game as well as to gain advantage over others. The discussion compared this study’s results to an existing cheating taxonomy.

Publication Title

Proceedings of the 2014 International Annual Meeting of the Human Factors and Ergonomics Society

DOI

http://doi.org/ 10.1177/1541931214581498

Publisher

Human Factors and Ergonomics Society

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