Electrical, Computer, Software, and Systems Engineering
This article identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of educational software in K-12 settings and teacher technology training. The results indicate that educators face three main challenges when integrating games, including: (a) technical and logistical requirements, (b) curriculum integration, and (c) teacher training. To overcome these challenges, K-12 educators should be provided with: (a) curriculum resources, (b) game information and support, and (c) communication tools. Websites designed to facilitate the use of instructional games should be designed with appropriate structures (ie, grid, web, hierarchy) to optimize organization and simplicity. In addition, the websites should include teacher training that (a) apply a teacher training model, (b) address National Educational Technology Standards (NETS), (c) present contents in small doses, (d) make training and information as accessible as possible, and (e) model and mentor the use of instructional games.
British Journal of Educational Technology
Required Publisher’s Statement
This is the peer reviewed version of the following article: Kebritchi, M., Kappers, W. M., Hirumi, A., & Henry-Nease, R. (2009) Analysis of the supporting websites for the use of instructional games in K12 settings. British Journal of Educational Technology, 40(4), 733-754., which has been published in final form at http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2008.00854.x/pdf. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.
Scholarly Commons Citation
Kebritchi, M., Kappers, W. M., Hirumi, A., & Henry, R. (2009). Analysis of the Supporting Websites for the Use of Instructional Games in K-12 Settings. British Journal of Educational Technology, 40(4). Retrieved from https://commons.erau.edu/publication/346