Abstract Title

Game Development Process of The Hauntlet

Presentation Type

Poster

Abstract

In 2015, the Game Development Club at Embry-Riddle Aeronautical University had the unique opportunity of creating a rewarding horror experience for virtual reality based on iterative user testing and development. Outsiders to the UX/UI design domain, the Game Development Club was challenged to develop this engaging virtual environment on a bootstrap budget, and with experience based solely on previous gaming familiarity. The Game Development Club conducted user testing and iteratively designed all aspects of the game based on rounds of user testing. The GDC enabled future users to become actively involved in the game development process; a lesson for other game development teams and those in industry.

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Game Development Process of The Hauntlet

In 2015, the Game Development Club at Embry-Riddle Aeronautical University had the unique opportunity of creating a rewarding horror experience for virtual reality based on iterative user testing and development. Outsiders to the UX/UI design domain, the Game Development Club was challenged to develop this engaging virtual environment on a bootstrap budget, and with experience based solely on previous gaming familiarity. The Game Development Club conducted user testing and iteratively designed all aspects of the game based on rounds of user testing. The GDC enabled future users to become actively involved in the game development process; a lesson for other game development teams and those in industry.