Is this project an undergraduate, graduate, or faculty project?
Undergraduate
Project Type
group
Campus
Daytona Beach
Authors' Class Standing
Louis Pandolfo, Junior Hannah May Lyons, Senior
Lead Presenter's Name
Louis Pandolfo
Lead Presenter's College
DB College of Arts and Sciences
Faculty Mentor Name
John French
Abstract
Virtual reality (VR) offers valuable training opportunities in different industries, but its widespread use is limited by cybersickness, characterized by nausea, dizziness, and disorientation. Although there is research on the causes of cybersickness, how people adapt to it is not well understood. This study looks at whether repeated exposure to a VR-based optokinetic nystagmus (OKN-VR) system reduces symptoms and if this adaptation carries over to other VR environments. Forty healthy adults (18+) will have five days of 20-minute VR sessions (or until discomfort starts). Participants will be randomly assigned to experience either OKN-VR first, followed by a VR roller coaster on the fifth day, or the opposite order. During sessions, electrooculography (EOG) will track eye movement, and participants will report when they feel motion. The Subjective Symptoms Questionnaire (SSQ) will measure symptom severity after each session to assess adaptation. This study will also test the Visually Induced Motion Sickness Sensitivity Questionnaire (VIMSSQ) by comparing predicted sickness risk with actual symptoms. Expected results include lower SSQ scores over time and possible adaptation to different VR settings. The findings will improve understanding of how people adjust to VR while helping educators and trainers use VR more effectively. Future research could explore how long adaptation lasts and create personalized VR exposure plans based on individual sensitivity.
Did this research project receive funding support (Spark, SURF, Research Abroad, Student Internal Grants, Collaborative, Climbing, or Ignite Grants) from the Office of Undergraduate Research?
No
Mitigation of virtual reality induced cybersickness
Virtual reality (VR) offers valuable training opportunities in different industries, but its widespread use is limited by cybersickness, characterized by nausea, dizziness, and disorientation. Although there is research on the causes of cybersickness, how people adapt to it is not well understood. This study looks at whether repeated exposure to a VR-based optokinetic nystagmus (OKN-VR) system reduces symptoms and if this adaptation carries over to other VR environments. Forty healthy adults (18+) will have five days of 20-minute VR sessions (or until discomfort starts). Participants will be randomly assigned to experience either OKN-VR first, followed by a VR roller coaster on the fifth day, or the opposite order. During sessions, electrooculography (EOG) will track eye movement, and participants will report when they feel motion. The Subjective Symptoms Questionnaire (SSQ) will measure symptom severity after each session to assess adaptation. This study will also test the Visually Induced Motion Sickness Sensitivity Questionnaire (VIMSSQ) by comparing predicted sickness risk with actual symptoms. Expected results include lower SSQ scores over time and possible adaptation to different VR settings. The findings will improve understanding of how people adjust to VR while helping educators and trainers use VR more effectively. Future research could explore how long adaptation lasts and create personalized VR exposure plans based on individual sensitivity.