Is this project an undergraduate, graduate, or faculty project?
Undergraduate
Project Type
group
Campus
Daytona Beach
Authors' Class Standing
Dominic Ziccardi, Sophomore Carter Groezinge
Lead Presenter's Name
Dominic Ziccardi
Lead Presenter's College
DB College of Engineering
Faculty Mentor Name
Dr. Leitao Chen
Abstract
This research project explores the use of FluidX3D, an open-source lattice Boltzmann method (LBM) solver, to simulate fluid behavior within a three-dimensional cube container. The system supports both standard water models and rheoscopic fluid visualization, allowing detailed observation of complex flow dynamics in real time. The simulation accurately represents fluid motion, gravity-driven behavior, and rotational response within a bounded cubic domain. The longterm objective is to extend this digital simulation into a physical installation consisting of six synchronized square displays arranged to form a cube. This configuration will create a volumetric illusion of fluid occupying a tangible, handheld structure. An embedded gyroscope will detect realtime orientation changes and dynamically update the simulation so that the virtual fluid responds physically to movement and rotation of the cube. The result will be a fully interactive, immersive fluid visualization system that bridges computational modeling with physical interaction.
Did this research project receive funding support (Spark, SURF, Research Abroad, Student Internal Grants, Collaborative, Climbing, or Ignite Grants) from the Office of Undergraduate Research?
No
From Code to Cube: Interactive Fluid Simulation with Real Time Motion Control
This research project explores the use of FluidX3D, an open-source lattice Boltzmann method (LBM) solver, to simulate fluid behavior within a three-dimensional cube container. The system supports both standard water models and rheoscopic fluid visualization, allowing detailed observation of complex flow dynamics in real time. The simulation accurately represents fluid motion, gravity-driven behavior, and rotational response within a bounded cubic domain. The longterm objective is to extend this digital simulation into a physical installation consisting of six synchronized square displays arranged to form a cube. This configuration will create a volumetric illusion of fluid occupying a tangible, handheld structure. An embedded gyroscope will detect realtime orientation changes and dynamically update the simulation so that the virtual fluid responds physically to movement and rotation of the cube. The result will be a fully interactive, immersive fluid visualization system that bridges computational modeling with physical interaction.