Is this project an undergraduate, graduate, or faculty project?

Undergraduate

Project Type

group

Campus

Daytona Beach

Authors' Class Standing

Rachel Phillips, Senior Abigail Threatt Parneet Makkar Jasmine Cruz Matthew Skowronek

Lead Presenter's Name

Rachel Phillips

Lead Presenter's College

DB College of Arts and Sciences

Faculty Mentor Name

Barbara Chaparro

Abstract

In naval damage control scenarios, operators in Damage Control Central (DCC) must interpret information from numerous sensors at once to detect hazards such as fire, flooding, or smoke while also maintaining ship stability. Designing interfaces that effectively support these tasks typically requires significant experience in human factors and military design standards. This project investigates whether AI-based design tools can help novice users produce functional interface prototypes more efficiently. Participants were randomly divided into two groups: an experimental group that used an assigned AI tool (Figma Make, Visily, or Claude) to generate and refine interface layouts, and a control group that completed the same task manually using a platform of their choice. Participants in the manual group used Figma or sketched their designs on paper. Both groups could reference the MIL-STD-1472H military standards and a 3D ship view example. Participants were asked to design a “status-at-a-glance” dashboard that included a General Arrangement Plan (GAP), color-coded hazard overlays for fire, flooding, and smoke with live sensor data, automated emergency “Kill Cards”, and a real-time ship stability indicator. Measures included adherence to design standards, usability of the tool evaluated by the System Usability Scale (SUS), perceived workload measured with the NASA Task Load Index (NASA-TLX), as well as qualitative assessments of the interface’s aesthetic appearance and degree of interactivity. Preliminary observations suggest that participants using AI produced more detailed and interactive prototypes, while manually created designs were generally more focused on static layouts. These results may help clarify how AI tools could support early interface design and assist novice designers working on complex operational systems.

Did this research project receive funding support (Spark, SURF, Research Abroad, Student Internal Grants, Collaborative, Climbing, or Ignite Grants) from the Office of Undergraduate Research?

No

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Shipboard Fire & Flooding: Evaluating AI-Assisted Interface Design for Novice Designers

In naval damage control scenarios, operators in Damage Control Central (DCC) must interpret information from numerous sensors at once to detect hazards such as fire, flooding, or smoke while also maintaining ship stability. Designing interfaces that effectively support these tasks typically requires significant experience in human factors and military design standards. This project investigates whether AI-based design tools can help novice users produce functional interface prototypes more efficiently. Participants were randomly divided into two groups: an experimental group that used an assigned AI tool (Figma Make, Visily, or Claude) to generate and refine interface layouts, and a control group that completed the same task manually using a platform of their choice. Participants in the manual group used Figma or sketched their designs on paper. Both groups could reference the MIL-STD-1472H military standards and a 3D ship view example. Participants were asked to design a “status-at-a-glance” dashboard that included a General Arrangement Plan (GAP), color-coded hazard overlays for fire, flooding, and smoke with live sensor data, automated emergency “Kill Cards”, and a real-time ship stability indicator. Measures included adherence to design standards, usability of the tool evaluated by the System Usability Scale (SUS), perceived workload measured with the NASA Task Load Index (NASA-TLX), as well as qualitative assessments of the interface’s aesthetic appearance and degree of interactivity. Preliminary observations suggest that participants using AI produced more detailed and interactive prototypes, while manually created designs were generally more focused on static layouts. These results may help clarify how AI tools could support early interface design and assist novice designers working on complex operational systems.

 

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