The Impact of Motion in Flight Simulation on Primary Training Effectiveness
Presented during Session 3: Flight Simulation
Abstract
Ever wonder why there’s never been a marketable simulator to teach a child how to ride (balance) on a two-wheeled bicycle? Developing anything more than a game or traffic-safety trainer would have a cost/benefit or return-on-investment that only a government agency could love. The barrier is simply that a simulator that could help ditch the training wheels would require precise motion beyond what visuals alone could represent. That’s because you don’t balance a bicycle by seeing that you are falling; you balance it by feeling that you are falling.
This study/presentation, looks at the subtle cues delivered by an aircraft’s motion that are detectable long before they are registered on the aircraft’s instruments and the impact of motion on time to proficiency among primary students.
The Impact of Motion in Flight Simulation on Primary Training Effectiveness
Jim W. Henderson Administration & Welcome Center (Bldg. #602)
Ever wonder why there’s never been a marketable simulator to teach a child how to ride (balance) on a two-wheeled bicycle? Developing anything more than a game or traffic-safety trainer would have a cost/benefit or return-on-investment that only a government agency could love. The barrier is simply that a simulator that could help ditch the training wheels would require precise motion beyond what visuals alone could represent. That’s because you don’t balance a bicycle by seeing that you are falling; you balance it by feeling that you are falling.
This study/presentation, looks at the subtle cues delivered by an aircraft’s motion that are detectable long before they are registered on the aircraft’s instruments and the impact of motion on time to proficiency among primary students.