Color Plunder: A Study in Iterative Design and Playtesting
Faculty Mentor Name
Ashish Amresh
Format Preference
Poster
Abstract
The goal of the project was to use the Iterative process to create a board game and test it in at least four versions, improving it every time. Our project started as a game about taking territory in a grid and whoever got the most by the end was pronounced the winner of that game. But as we continued to improve and perfect our game we added new mechanics and we faced the diffi culties of making a “good” game with balanced mechanics but also making the game and mechanics appealing. After six iterations we decided the game, while very well polished at this point, was not going to get better from more changes.
- POSTER PRESENTATION
Location
ERAU - Prescott, AZ; AC1-Atrium, 11 am - 3 pm | Eagle Gym, 7 - 9 pm
Start Date
3-29-2019 11:00 AM
End Date
3-29-2019 9:00 PM
Color Plunder: A Study in Iterative Design and Playtesting
ERAU - Prescott, AZ; AC1-Atrium, 11 am - 3 pm | Eagle Gym, 7 - 9 pm
The goal of the project was to use the Iterative process to create a board game and test it in at least four versions, improving it every time. Our project started as a game about taking territory in a grid and whoever got the most by the end was pronounced the winner of that game. But as we continued to improve and perfect our game we added new mechanics and we faced the diffi culties of making a “good” game with balanced mechanics but also making the game and mechanics appealing. After six iterations we decided the game, while very well polished at this point, was not going to get better from more changes.
- POSTER PRESENTATION