Document Type
Paper
Abstract
Most elementary and middle schools lack the engineering (design innovation) component in the STEM curriculum as identified by the National Academy of Engineering (NAE) and the National Research Council (NRC). These reports also emphasize that “engineering design” should be taught in schools to promote engineering education and the engineering habits of mind. As we celebrate the 50th anniversary of the first moon landing, it is very timely and exciting that we were able to use nontraditional learning tools and create a design strategy game based on a voyage to the moon to boost STEM learning and skills of elementary and middle school students and attract the next generation of students to engage in space exploration and education.
UGA Community Outreach Project - Space Race: A Voyage to the Moon Board Game
Most elementary and middle schools lack the engineering (design innovation) component in the STEM curriculum as identified by the National Academy of Engineering (NAE) and the National Research Council (NRC). These reports also emphasize that “engineering design” should be taught in schools to promote engineering education and the engineering habits of mind. As we celebrate the 50th anniversary of the first moon landing, it is very timely and exciting that we were able to use nontraditional learning tools and create a design strategy game based on a voyage to the moon to boost STEM learning and skills of elementary and middle school students and attract the next generation of students to engage in space exploration and education.