Submitting Campus
Prescott
Department
Department of Mathematics
Document Type
Conference Proceeding
Publication/Presentation Date
7-2017
Abstract/Description
Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.
Publication Title
DH '17 Proceedings of the 2017 (7th) International Conference on Mental Health
DOI
https://10.1145/3079452.3079459
Publisher
Association for Computing Machinery
Scholarly Commons Citation
Gary, K., Stoll, R., Rallabhandi, P., Patwardhan, M., Hamel, D., Amresh, A., Pina, A., Cleary, K., & Quezado, Z. (2017). MHealth Games as Rewards: Incentive or Distraction?. DH '17 Proceedings of the 2017 (7th) International Conference on Mental Health, Part F128634(). https://10.1145/3079452.3079459
Included in
Analytical, Diagnostic and Therapeutic Techniques and Equipment Commons, Cognitive Behavioral Therapy Commons, Graphics and Human Computer Interfaces Commons
Additional Information
Dr. Amresh was not affiliated with Embry-Riddle Aeronautical University when this paper was published.