Submitting Campus

Worldwide

Department

Management & Technology

Document Type

Article

Publication/Presentation Date

2011

Abstract/Description

It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.

Publication Title

Academic Exchange Quarterly

Publisher

Academic Exchange Quarterly

Required Publisher’s Statement

Kappers, W. M. (2011). Play education video games on their terms. Academic Exchange Quarterly, 15(2), 140-145. Print.

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