Submitting Campus
Worldwide
Department
Management & Technology
Document Type
Article
Publication/Presentation Date
2011
Abstract/Description
It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.
Publication Title
Academic Exchange Quarterly
Publisher
Academic Exchange Quarterly
Required Publisher’s Statement
Kappers, W. M. (2011). Play education video games on their terms. Academic Exchange Quarterly, 15(2), 140-145. Print.
Scholarly Commons Citation
Kappers, W. M. (2011). Play Education Video Games on Their Terms. Academic Exchange Quarterly, 15(2). Retrieved from https://commons.erau.edu/publication/332
Included in
Gender and Sexuality Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, Instructional Media Design Commons, Other Feminist, Gender, and Sexuality Studies Commons