Mentor Name

Dr Somi Shin

Course Title

Introduction to Research Methods

Course Number

RSCH 202

Submitting Campus

Worldwide

Student Status

Undergraduate

Project Abstract

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are beneficial to creative thinking. On a larger scale, the success of this study will support the incorporation of creative games as a tool in conducting lessons in school.

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