Mentor Name
Dr Somi Shin
Course Title
Introduction to Research Methods
Course Number
RSCH 202
Submitting Campus
Worldwide
Student Status
Undergraduate
Project Abstract
The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are beneficial to creative thinking. On a larger scale, the success of this study will support the incorporation of creative games as a tool in conducting lessons in school.
Included in
Adult and Continuing Education Commons, Art Education Commons, Community College Leadership Commons, Curriculum and Instruction Commons, Curriculum and Social Inquiry Commons, Early Childhood Education Commons, Educational Methods Commons, Educational Psychology Commons, Education Economics Commons, Elementary Education Commons, Science and Mathematics Education Commons, Secondary Education Commons