Synopsis
Virtual Reality to serve Aviation in Training
Recent technological advances and enablers in Virtual Reality has brought about many new Operations & Learning applications into all sorts of industries, and particularly so in the world of Aviation. In the past all of us are well too familiar with Flight Simulator. But now there are much more. Many of these emerges from the consumer and gaming arena, unlike the previous decades where the military and aviation advances paves the way for many of such technological applications. Hence, it does seemed to be the case of the “tail now wags the dog”.
However, for adopting these in serious application for Operations and Learning, and as one may seemingly think that the magic will simply work ‘out-of-the-box’, it is indeed not so. The truth is the adaptation for VR in Operations and Learning though promising will need a deep dive and much understanding of the needs and customisation before it can fit into its use cases. Hence many of the solutions in this context are still bespoke.
VR as of today has span a wide spectrum; from Augment Reality to VR and in between Mixed and Extended Reality. All these are the man-made evolution for creating more realistic immersion and simulation to micmic ones interactivity with the actual world, to realise its benefits. Which in most instances are either dangerous, tedious, inconvenient or impossible to create.
Using and amalgamating different VR technologies into either an augmenting tool to resolve an operational issue, or into a learning platform, these projects will be presented: Passenger Loading Bridge Trainer, the Virtual CFD and Wind Tunnel, and Airport response and Aircraft Fire Training, and Safety Behavioural Trainer.
Biographies
View bio.
Industry Spotlight: Creating Virtual Reality Training Applications for the Aviation Sector
Virtual Reality to serve Aviation in Training
Recent technological advances and enablers in Virtual Reality has brought about many new Operations & Learning applications into all sorts of industries, and particularly so in the world of Aviation. In the past all of us are well too familiar with Flight Simulator. But now there are much more. Many of these emerges from the consumer and gaming arena, unlike the previous decades where the military and aviation advances paves the way for many of such technological applications. Hence, it does seemed to be the case of the “tail now wags the dog”.
However, for adopting these in serious application for Operations and Learning, and as one may seemingly think that the magic will simply work ‘out-of-the-box’, it is indeed not so. The truth is the adaptation for VR in Operations and Learning though promising will need a deep dive and much understanding of the needs and customisation before it can fit into its use cases. Hence many of the solutions in this context are still bespoke.
VR as of today has span a wide spectrum; from Augment Reality to VR and in between Mixed and Extended Reality. All these are the man-made evolution for creating more realistic immersion and simulation to micmic ones interactivity with the actual world, to realise its benefits. Which in most instances are either dangerous, tedious, inconvenient or impossible to create.
Using and amalgamating different VR technologies into either an augmenting tool to resolve an operational issue, or into a learning platform, these projects will be presented: Passenger Loading Bridge Trainer, the Virtual CFD and Wind Tunnel, and Airport response and Aircraft Fire Training, and Safety Behavioural Trainer.