Date of Award
Fall 2002
Document Type
Thesis - Open Access
Degree Name
Master of Science in Human Factors & Systems
Department
Human Factors and Systems
Committee Chair
Dennis A. Vincenzi, Ph.D.
Committee Member
Steven Hall, Ph.D.
Committee Member
Sathya N. Ganghadaran, Ph. D.
Committee Member
Anthony Majoros, Ph.D.
Abstract
For decades the learning and training community has searched for a means that will incorporate the ever-growing body of research into everyday practice. While simulation and virtual reality dominate the community, the lack of real world cues in some systems and expense of others has imposed many limitations on these methods. Augmented reality (AR) incorporates computer-generated images overlaid onto real world objects. Although this technology seems to present distinct advantages over present mediums, it has yet to be determined if AR is effective for intentions of knowledge acquisition. The purpose of this study is to determine if augmented reality is a viable medium through which knowledge acquisition can occur efficiently and effectively.
Scholarly Commons Citation
Valimont, Brian, "The Effectiveness of an Augmented Reality Learning Paradigm" (2002). Master's Theses - Daytona Beach. 204.
https://commons.erau.edu/db-theses/204