Is this project an undergraduate, graduate, or faculty project?

Graduate

Project Type

group

Campus

Daytona Beach

Authors' Class Standing

Jesika Geliga-Torres, Senior Joseph Anderson, Graduate Student Edison Martinez Samaniego, Graduate Student Michelle Aros, Graduate Student Karis Cooks, Graduate Student Barbara Chaparro, Faculty David Canales-Garcia, Faculty

Lead Presenter's Name

Jesika Geliga Torres

Lead Presenter's College

DB College of Engineering

Faculty Mentor Name

David Canales-Garcia

Abstract

The field of astrodynamics currently relies on highly specialized tools for spacecraft trajectory design, resulting in intricate trajectories sometimes difficult to visualize on 2D screens. On the other hand, the intuitive interaction capabilities of augmented reality make it ideal for solving complex 3D problems that require complex spatial representations, which is key for astrodynamics and space mission planning. By implementing common and complex orbital mechanics algorithms in augmented reality, a hands-on method for designing orbit solutions and spacecraft missions is created. This effort explores the aforementioned implementation with the Microsoft Hololens 2 as well as its applications in both industry and academia. Furthermore, the collaboration between the Human Factors and Aerospace Engineering departments led to the creation of a user-friendly augmented reality system tailored for space mission planning. A user-centered design approach was explored, which involved assessing user requirements, analyzing existing processes, prototyping an AR interface, and engaging in iterative design. Moving forward, the team plans to refine and test the application's front-end design through heuristic evaluations, ongoing refinement, and testing of prototypes with potential users. This is all in hopes of ensuring that the tool is user-friendly, while maintaining accuracy and applicability to higher-fidelity problems.

Did this research project receive funding support (Spark, SURF, Research Abroad, Student Internal Grants, Collaborative, Climbing, or Ignite Grants) from the Office of Undergraduate Research?

Yes, Spark Grant

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Immersive Trajectory Design Framework Using Augmented Reality

The field of astrodynamics currently relies on highly specialized tools for spacecraft trajectory design, resulting in intricate trajectories sometimes difficult to visualize on 2D screens. On the other hand, the intuitive interaction capabilities of augmented reality make it ideal for solving complex 3D problems that require complex spatial representations, which is key for astrodynamics and space mission planning. By implementing common and complex orbital mechanics algorithms in augmented reality, a hands-on method for designing orbit solutions and spacecraft missions is created. This effort explores the aforementioned implementation with the Microsoft Hololens 2 as well as its applications in both industry and academia. Furthermore, the collaboration between the Human Factors and Aerospace Engineering departments led to the creation of a user-friendly augmented reality system tailored for space mission planning. A user-centered design approach was explored, which involved assessing user requirements, analyzing existing processes, prototyping an AR interface, and engaging in iterative design. Moving forward, the team plans to refine and test the application's front-end design through heuristic evaluations, ongoing refinement, and testing of prototypes with potential users. This is all in hopes of ensuring that the tool is user-friendly, while maintaining accuracy and applicability to higher-fidelity problems.

 

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