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Journal of Aviation/Aerospace Education & Research

Volume

33

Issue

5

Key words

virtual reality, flight training, user experience, self-efficacy, motivation

Abstract

The current project investigated the effect of utilizing Virtual Reality (VR) technologies for flight training by comparing user experience, motivation, and self-efficacy when using conventional desktop flight simulation versus VR flight simulation. This research employed a quasi-transfer of training experiment with 48 participants. Findings showed that VR flight simulation could provide a better user experience and generate a higher level of training motivation than traditional training technologies, while maintaining trainees’ perceptions of self-efficacy. This work contributed positive evidence that VR flight simulation has great potential to be an effective means of flight training and provided a foundation for future research to continue exploring the training effects of VR flight simulation.

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