Volume
33
Issue
5
Key words
virtual reality, flight training, user experience, self-efficacy, motivation
Abstract
The current project investigated the effect of utilizing Virtual Reality (VR) technologies for flight training by comparing user experience, motivation, and self-efficacy when using conventional desktop flight simulation versus VR flight simulation. This research employed a quasi-transfer of training experiment with 48 participants. Findings showed that VR flight simulation could provide a better user experience and generate a higher level of training motivation than traditional training technologies, while maintaining trainees’ perceptions of self-efficacy. This work contributed positive evidence that VR flight simulation has great potential to be an effective means of flight training and provided a foundation for future research to continue exploring the training effects of VR flight simulation.
Scholarly Commons Citation
Zhang, T.,
Frederick, C.,
Dattel, A.,
Blickensderfer, E.,
& Chaparro, B.
(2024).
User Experience, Motivation and Self-Efficacy Comparisons Between Virtual Reality and Conventional PC-Based Flight Simulation Training.
Journal of Aviation/Aerospace Education & Research, 33(5).
DOI: https://doi.org/10.58940/2329-258X.2092