Submitting Campus
Prescott
Department
Humanities & Communication
Document Type
Article
Publication/Presentation Date
2024
Abstract/Description
With the efforts in investigating the role of interactivity on user psychology in video games, scholars have demonstrated that interactivity may induce cognitive, emotional, physical (controller and exertional), and social demands of global video gamers. However, existing studies are missing Latin American gamers as critical and understudied gaming communities. Drawing on the interactivity-as-demand model, this mixed-method online survey study conducts measurement validity tests on localized versions of the video game demand scale (VGDS) for Spanish-speaking (N = 195) and gamers. Results showed that the Spanish-translated scale replicated the a priori five-factor structure of VGDS. Themes generated from players’ written comments in the Spanish language mirrored VGDS factors, with additional insights related to the cognitive demand of creative thinking, emotional demand of feeling nostalgia, physical demand of being precise, and social demand of interacting with non-player characters (NPCs). These results collectively provide insight into a pancultural perspective on gamers’ perceptions of the cognitive, emotional, physical, and social demands of their favorite video games, while providing nuanced insights into the experiences of Spanish-speaking gamers for current and future research.
Scholarly Commons Citation
Chauveau, P. (2024). Translation and Validation of The Video Game Demand Scale to Spanish. , (). Retrieved from https://commons.erau.edu/publication/2278
Included in
Cognitive Psychology Commons, Game Design Commons, Human Factors Psychology Commons, Social Psychology Commons