Is this project an undergraduate, graduate, or faculty project?
Undergraduate
Project Type
group
Campus
Daytona Beach
Authors' Class Standing
Weerachet Sinlapanuntakul, Senior Jenna Korentsides, Graduate Student Aaron M. Collard, Senior Katlyn S. Skilton, Accelerated Senior Barbara S. Chaparro, Faculty
Lead Presenter's Name
Weerachet Sinlapanuntakul
Lead Presenter's College
DB College of Arts and Sciences
Faculty Mentor Name
Barbara S. Chaparro
Abstract
Mixed reality is an emergent form of immersive technology that allows users to interact with and manipulate 3D digital objects and information using hand gestures. Whether it is replying to emails or playing a game, mixed reality devices require the use of gestures to complete such tasks. The Microsoft HoloLens 2 is a mixed reality head-mounted display that has been gaining popularity across many domains due to its enterprise-ready applications. These forms of technology provide opportunities to introduce new work environments and techniques of interaction with native hand tracking that may significantly impact the user experience. Previous studies on gesture control in the Microsoft HoloLens 1 showed improved performance after approximately 5 minutes of practice. As the HoloLens 2 has enhanced and implemented further gestures, this study reported on the investigation of various gesture interactions common to student-centered tasks. Results of the overall user experience, intuitiveness, and user perceptions of different gestures are discussed as they apply to the future of work with mixed reality.
Did this research project receive funding support (Spark, SURF, Research Abroad, Student Internal Grants, Collaborative, Climbing, or Ignite Grants) from the Office of Undergraduate Research?
Yes, Student Internal Grants
Touching Holograms: A Preliminary Evaluation of Mixed Reality Gestures
Mixed reality is an emergent form of immersive technology that allows users to interact with and manipulate 3D digital objects and information using hand gestures. Whether it is replying to emails or playing a game, mixed reality devices require the use of gestures to complete such tasks. The Microsoft HoloLens 2 is a mixed reality head-mounted display that has been gaining popularity across many domains due to its enterprise-ready applications. These forms of technology provide opportunities to introduce new work environments and techniques of interaction with native hand tracking that may significantly impact the user experience. Previous studies on gesture control in the Microsoft HoloLens 1 showed improved performance after approximately 5 minutes of practice. As the HoloLens 2 has enhanced and implemented further gestures, this study reported on the investigation of various gesture interactions common to student-centered tasks. Results of the overall user experience, intuitiveness, and user perceptions of different gestures are discussed as they apply to the future of work with mixed reality.