Assessing Player Interaction Experiences Based on Playability
Document Type
Article
Subject
Social Sciences
Publication Date
1-17-2020
Course Date
Spring 2020
Course Number
Hon 250
Course Title
Honors Seminar II
Abstract
Nowadays, video games are the most economically profitable entertainment industry. The nature of their design means that user experience factors make design and/or evaluation difficult using traditional methods commonly used in interactive systems. It is therefore necessary to know how to apply Playability in order to design, analyse, optimise and adapt it to a player’s preferences. In this paper, a strong relationship between user experience (UX) and playability is introduced and justified, a characterisation of player experience (PX) is presented based on playability, and a practical method for player experience assessment is described by using the “Castlevania: Lords of Shadow” video game to be a. The results offers a mechanism for the evaluation (validation and verification) of the quality of the experience and interaction process and acts as a complementary alternative to the traditional tests performed by the video game industry professionals during the Quality Assurance Process (QA Process) to help to share results, reports and have a global point of view to analyse the final game experience.
Recommended Citation
Sanchez, J.L.G., & Vela, F.L.G. (2014). Assessing Player Interaction Experiences Based on Playability. Entertainment Computing, 5(4). https://doi.org/10.1016/j.entcom.2014.08.006
Comments
To facilitate classroom use, publication dates reflect assignment dates. See the Recommended Citation for publication date.
This resource is not publicly available. An ERAU login is required for access.