Struggle for the Universe: Maneuvering the Narrative World of Assassin’s Creed
Document Type
Article
Subject
Social Sciences
Publication Date
1-22-2020
Course Date
Spring 2020
Course Number
Hon 250
Course Title
Honors Seminar II
Abstract
The Assassin's Creed franchise mainly consists of video games but has over the years created a narrative universe spanning different media. Seeing how the traversal from the individual installment Assassin's Creed IV: Black Flag into the narrative universe of Assassin's Creed changes player engagement with the franchise allows one to understand audience interaction with different media products in a transmedia and convergent culture. Seen as a performed possible world, the individual installment is shown, through a three part gameplay analysis, to function as an unfinished commodity. This implies striking a balance between an individually satisfying experience and a plot-hole ridden incentive for further activity. When the individual installment incites traversal into a narrative universe, the player can construct the universe from installments through a hyperdiegetic, intermedia, or crossmedia engagement, depending on the reliance on medium specificity. Ultimately, this article provides a model for audience interaction in the transmedia age. (from publisher)
Recommended Citation
Martens, S. (2016). Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed. International Journal of Gaming and Computer-Mediated Simulations, 8(2). http://dx.doi.org.ezproxy.libproxy.db.erau.edu/10.4018/IJGCMS.2016040102
Comments
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To facilitate classroom use, publication dates reflect assignment dates. See the Recommended Citation for publication date.