Honors Seminar II: This course is intended to satisfy the lower-level Social Sciences requirement in general education. The course focuses on material pertinent to one or more disciplines within the broad arena of the Social Studies. Specific emphases vary by instructor. The course also emphasizes student participation in a seminar discussion format and requires that students develop their research, critical thinking, and oral and written communication abilities. Requirements will include (but will not be limited to) test and Web-based original research, written essays, oral presentations, and participation in group discussion.
Video Game Topography: Investigating Games with a Sense of Place: In this section of Honors 250, we will be analyzing the intersections between game development, learning, storytelling, and place. The course will focus on games that center around specific geographical locations, in which place is part of the story. Students will read theoretical texts on game learning and narrative and apply what they have learned to one of three video game franchises: Assassin's Creed, Fallout, and Witcher.
Submissions from 2020
Destroy Oil Pipelines as a Thunderbird in this New Video Game, Jacob Dubé
Creating Video Games: Session 18, Fiction and Narrative in Video Games, Fall 2014, Philip Tan, Rik Eberhardt, and Andrew Grant
Daytona Beach Journal;'Birthplace of Speed' Has Adversary: Yes, a Turtle, Mireya Navarro
Games Telling Stories?, Jesper Juul
Towards a Critical Aesthetic of Virtual-World Geographies, Eric Hayot and Edward Wesp
Beyond Myth and Metaphor – The Case of Narrative in Digital Media, Marie-Laure Ryan
Retro-future Imperfect: Glitch and Ruin in Fallout 3, David Chandler
Unwrapping the open world of The Witcher 3: Wild Hunt, Robert Purchese
Struggle for the Universe: Maneuvering the Narrative World of Assassin’s Creed, Sjors Martens
Assessing Player Interaction Experiences Based on Playability, José Luis Velab Sánchez