Towards a Critical Aesthetic of Virtual-World Geographies
Document Type
Article
Subject
Social Sciences
Publication Date
2-12-2020
Course Date
Spring 2020
Course Number
Hon 250
Course Title
Honors Seminar II
Abstract
This article addresses the interaction of players and designers in the creation of Norrathian geography. In the context of contemporary geographic theory, the authors examine the ways in which EverQuest players have worked both with and against the game’s delineation of meaningful places within the virtual world, arguing that the game’s virtual geography is best understood in the context of the real world geographies within which it is situated.
Recommended Citation
Hayot, E., & Wesp, E. (2009). Towards a Critical Aesthetic of Virtual-World Geographies. Game Studies, 9(1). Retrieved from http://gamestudies.org/0901/articles/hayot_wesp_space
Comments
To facilitate classroom use, publication dates reflect assignment dates. See the Recommended Citation for publication date.