Towards a Critical Aesthetic of Virtual-World Geographies
Honors Seminar II
This article addresses the interaction of players and designers in the creation of Norrathian geography. In the context of contemporary geographic theory, the authors examine the ways in which EverQuest players have worked both with and against the game’s delineation of meaningful places within the virtual world, arguing that the game’s virtual geography is best understood in the context of the real world geographies within which it is situated.
Hayot, E., & Wesp, E. (2009). Towards a Critical Aesthetic of Virtual-World Geographies. Game Studies, 9(1). Retrieved from http://gamestudies.org/0901/articles/hayot_wesp_space